Initial commit
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// --- Hardware Configuration ---
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#define IN1 9
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#define IN2 10
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#define IN3 11
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#define IN4 12
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// Step sequences for 28BYJ-48
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// Clockwise sequence
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int stepSequenceCW[4][4] = {
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{ 1, 0, 0, 0 },
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{ 0, 1, 0, 0 },
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{ 0, 0, 1, 0 },
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{ 0, 0, 0, 1 }
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};
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// Counter-Clockwise sequence (reverse of CW)
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int stepSequenceCCW[4][4] = {
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{ 0, 0, 0, 1 },
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{ 0, 0, 1, 0 },
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{ 0, 1, 0, 0 },
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{ 1, 0, 0, 0 }
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};
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// --- Configuration Constants ---
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const int STEPS_PER_REVOLUTION = 2048; // 28BYJ-48 standard (512 steps * 4 gear reduction)
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const float DEGREES_PER_STEP = 360.0 / STEPS_PER_REVOLUTION;
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// --- Global Variables ---
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enum State { MOVE, WAIT };
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enum Mode { AUTO, MANUAL };
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Mode autoMode = AUTO; // Default: AUTO
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float targetAngle = 0.0; // Target angle in degrees
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float turnSpeed = 5.0; // Speed in degrees per second
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State _currState = MOVE; // Default: MOVE
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float waitInterval = 8.0; // Wait time in seconds (default 8s)
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unsigned long _waitTime = 0; // Timestamp for wait state
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float _stepInterval = 0.0; // Time between steps in seconds
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unsigned long _stepTime = 0; // Timestamp for last step
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int _stepCount = 0; // Total steps to move
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int _stepsRemaining = 0; // Steps left in current move
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int _currentStepIndex = 0; // Current index in step sequence (0-3)
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bool _directionCW = true; // true = CW, false = CCW
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// --- Helper Functions ---
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void setStep(int a, int b, int c, int d) {
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digitalWrite(IN1, a);
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digitalWrite(IN2, b);
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digitalWrite(IN3, c);
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digitalWrite(IN4, d);
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}
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void updateStepInterval() {
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if (turnSpeed <= 0) {
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_stepInterval = 0.1; // Fallback to avoid div by zero
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return;
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}
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// Calculate steps per second: speed / degrees_per_step
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float stepsPerSecond = turnSpeed / DEGREES_PER_STEP;
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_stepInterval = 1.0 / stepsPerSecond; // Seconds per step
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}
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void calculateStepsForAngle(float angle) {
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// Determine direction
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if (angle >= 0) {
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_directionCW = true;
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} else {
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_directionCW = false;
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angle = -angle; // Work with absolute value
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}
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// Calculate steps
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_stepCount = (int)(angle / DEGREES_PER_STEP);
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// Update speed interval immediately
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updateStepInterval();
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// Reset state to start moving immediately
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_currState = MOVE;
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_stepsRemaining = _stepCount;
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_stepTime = millis();
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_currentStepIndex = 0;
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// Reset wait timer just in case
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_waitTime = 0;
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}
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void runStep() {
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int* sequence = _directionCW ? stepSequenceCW[0] : stepSequenceCCW[0]; // Placeholder logic
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// Actually, we need to access the 2D array correctly
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int (*seq)[4] = _directionCW ? stepSequenceCW : stepSequenceCCW;
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setStep(seq[_currentStepIndex][0],
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seq[_currentStepIndex][1],
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seq[_currentStepIndex][2],
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seq[_currentStepIndex][3]);
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_currentStepIndex++;
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if (_currentStepIndex >= 4) {
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_currentStepIndex = 0;
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}
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}
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// --- Setup ---
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void setup() {
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// Initialize pins
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pinMode(IN1, OUTPUT);
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pinMode(IN2, OUTPUT);
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pinMode(IN3, OUTPUT);
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pinMode(IN4, OUTPUT);
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// Initialize Serial
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Serial.begin(9600);
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while (!Serial) { ; } // Wait for serial port (optional for native USB)
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// Initial State Setup
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autoMode = AUTO;
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waitInterval = 8.0;
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turnSpeed = 5.0;
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_currState = MOVE;
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// Initialize timers to current time to prevent immediate first step
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_stepTime = millis();
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_waitTime = millis();
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// Initial calculation (move 0 degrees to set defaults)
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calculateStepsForAngle(0.0);
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// Ensure we start in MOVE if we want immediate action, or WAIT if idle
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// Based on your logic: "initialized in MOVE state"
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_currState = MOVE;
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}
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// --- Loop ---
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void loop() {
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// --- READ SERIAL ---
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if (Serial.available()) {
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String command = Serial.readString();
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command.trim(); // Remove whitespace
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if (command.length() < 2) return; // Need at least 'a' + number
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char cmdType = command.charAt(0);
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String payload = command.substring(1);
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switch (cmdType) {
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case 'm':
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// 'm0' for AUTO, 'm1' for MANUAL
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if (payload.length() > 0) {
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char modeChar = payload.charAt(0);
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if (modeChar == '0' && autoMode != AUTO) {
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autoMode = AUTO;
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_currState = MOVE;
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_stepsRemaining = _stepCount;
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_stepTime = millis();
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} else if (modeChar == '1' && autoMode != MANUAL) {
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autoMode = MANUAL;
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_currState = MOVE; // Start moving immediately on switch
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_stepsRemaining = _stepCount;
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_stepTime = millis();
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}
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}
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break;
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case 'a':
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// 'a90' -> move 90 degrees
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{
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float angle = payload.toFloat();
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calculateStepsForAngle(angle);
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}
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break;
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case 's':
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// 's10' -> 10 deg/s
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{
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float speed = payload.toFloat();
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if (speed > 0) {
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turnSpeed = speed;
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updateStepInterval();
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// If currently in MOVE, the new interval applies on next step
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}
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}
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break;
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case 'i':
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// 'i5' -> 5 seconds wait
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{
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float interval = payload.toFloat();
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if (interval >= 0) {
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waitInterval = interval;
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}
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}
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break;
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}
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}
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// --- EXECUTION LOGIC ---
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// 1. Check if move sequence is finished
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if (_currState == MOVE && _stepsRemaining == 0) {
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_currState = WAIT;
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_waitTime = millis();
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}
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// 2. Check if we should restart in AUTO mode
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if (_currState == WAIT) {
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if (autoMode == AUTO && (millis() - _waitTime > (unsigned long)(waitInterval * 1000))) {
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_currState = MOVE;
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_stepsRemaining = _stepCount;
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_stepTime = millis(); // Reset step timer to prevent burst
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}
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// If MANUAL: Stay in WAIT indefinitely until new command
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}
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// 3. Execute Step if in MOVE mode
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if (_currState == MOVE) {
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unsigned long currentTime = millis();
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if (currentTime - _stepTime > (unsigned long)(_stepInterval * 1000)) {
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runStep();
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_stepTime = currentTime;
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_stepsRemaining--;
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}
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}
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}
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