Switch to interleaved RGB for spherical harmonics
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@@ -1,8 +1,4 @@
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# TODO
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- [ ] Rewrite SH Array to use interleaved RGB rather than contiguous data per
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channel
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- [ ] Switch to using ByteAddressBuffers instead of loops in CalculateSH.hlsl
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- [ ] Optimize CalculateAxes.hlsl
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- [ ] Allow splat data buffers to be accessible by other VFX Graphs
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- [ ] Support SOGS format
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@@ -11,3 +7,9 @@
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- [ ] Add support for ASCII PLY data
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- [ ] Fix the header parsing logic in SplatImporter.cs
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- [ ] Add more thorough checks in SplatDataBinder.cs
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# DONE
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- [x] Rewrite SH Array to use interleaved RGB rather than contiguous data per
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channel
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- [x] Switch to using ByteAddressBuffers instead of loops in CalculateSH.hlsl
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- Used StructuredBuffer\<float3\> instead
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