Implement spherical harmonics
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@@ -47,7 +47,7 @@ PlayerSettings:
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defaultScreenWidthWeb: 960
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defaultScreenHeightWeb: 600
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m_StereoRenderingPath: 0
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m_ActiveColorSpace: 1
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m_ActiveColorSpace: 0
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unsupportedMSAAFallback: 0
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m_SpriteBatchMaxVertexCount: 65535
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m_SpriteBatchVertexThreshold: 300
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@@ -535,6 +535,9 @@ PlayerSettings:
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- m_BuildTarget: AndroidPlayer
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m_APIs: 150000000b000000
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m_Automatic: 0
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- m_BuildTarget: WebGLSupport
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m_APIs: 1c0000000b000000
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m_Automatic: 0
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m_BuildTargetVRSettings: []
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m_DefaultShaderChunkSizeInMB: 16
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m_DefaultShaderChunkCount: 0
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@@ -560,6 +563,9 @@ PlayerSettings:
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- serializedVersion: 3
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m_BuildTarget: Android
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m_Formats: 03000000
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- serializedVersion: 3
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m_BuildTarget: WebGL
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m_Formats: 05000000
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playModeTestRunnerEnabled: 0
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runPlayModeTestAsEditModeTest: 0
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actionOnDotNetUnhandledException: 1
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@@ -808,7 +814,7 @@ PlayerSettings:
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webGLTemplate: APPLICATION:Default
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webGLAnalyzeBuildSize: 0
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webGLUseEmbeddedResources: 0
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webGLCompressionFormat: 0
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webGLCompressionFormat: 1
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webGLWasmArithmeticExceptions: 0
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
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@@ -819,7 +825,7 @@ PlayerSettings:
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webGLMemoryLinearGrowthStep: 16
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webGLMemoryGeometricGrowthStep: 0.2
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webGLMemoryGeometricGrowthCap: 96
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webGLPowerPreference: 2
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webGLPowerPreference: 1
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webGLWebAssemblyTable: 0
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webGLWebAssemblyBigInt: 0
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webGLCloseOnQuit: 0
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