Update TODO
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@@ -1,4 +1,7 @@
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# TODO
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- [ ] Account for the fact that a larger minor axis "hardens" splat edges
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- Maybe shift the alpha gradient, or incorporate into shader
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- [ ] Write shader that prevents pixel overdraw
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- [ ] Optimize CalculateAxes.hlsl
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- [ ] Allow splat data buffers to be accessible by other VFX Graphs
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- [ ] Support SOGS format
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