diff --git a/TODO.md b/TODO.md index 8f9ce68..baf6fda 100644 --- a/TODO.md +++ b/TODO.md @@ -1,4 +1,11 @@ # TODO +- [ ] Account for the fact that a larger minor axis "hardens" splat edges + - Maybe shift the alpha gradient, or incorporate into shader +- [ ] Rework SplatBinder system to collect all splat objects in the scene and + combine their buffers +- [ ] Write shader that prevents pixel overdraw + - Applies cumulative alpha,while drawing back to front, and writes to the + Z-buffer after a certain threshold - [ ] Optimize CalculateAxes.hlsl - [ ] Allow splat data buffers to be accessible by other VFX Graphs - [ ] Support SOGS format @@ -12,4 +19,7 @@ - [x] Rewrite SH Array to use interleaved RGB rather than contiguous data per channel - [x] Switch to using ByteAddressBuffers instead of loops in CalculateSH.hlsl - - Used StructuredBuffer\ instead \ No newline at end of file + - Used StructuredBuffer\ instead + +# NOTES +- Does VFX Graph calculate the Update and Render blocks before applying Z-test? \ No newline at end of file