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1) * 3]; + // sh[i].y = SHBuffer[Index * 45 + (i - 1) * 3 + 1]; + // sh[i].z = SHBuffer[Index * 45 + (i - 1) * 3 + 2]; + // } for (int i = 1; i < 16; i++) { - sh[i].x = SHBuffer[(Index * 45 + (i - 1) * 3) * 4]; - sh[i].y = SHBuffer[(Index * 45 + (i - 1) * 3) * 4 + 1]; - sh[i].z = SHBuffer[(Index * 45 + (i - 1) * 3) * 4 + 2]; + // Access R, G, B values from their separate blocks + sh[i].x = SHBuffer[Index * 45 + (i - 1)]; // R values (indices 0-44) + sh[i].y = SHBuffer[Index * 45 + 15 + (i - 1)]; // G values (indices 45-89) + sh[i].z = SHBuffer[Index * 45 + 30 + (i - 1)]; // B values (indices 90-134) } if (Degrees > 0) diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 84b2182..e93bcf5 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -61,7 +61,7 @@ GraphicsSettings: UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2} m_ShaderBuildSettings: keywordDeclarationOverrides: [] - 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