Implement correct renderer
This commit is contained in:
@@ -1,10 +0,0 @@
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// Convert scaling vector to 4x4 transformation matrix
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// Scaling values are applied to X, Y, Z axes (sxyz.x, sxyz.y, sxyz.z)
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float CrossProduct(float2 u, float2 v) {
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// Create diagonal scaling matrix
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// s.x applied to X-axis
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// s.y applied to Y-axis
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// s.z applied to Z-axis
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return u.x * v.y - u.y * v.x;
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}
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||||||
- {fileID: 1911516433}
|
- {fileID: 1911516433}
|
||||||
- {fileID: 49971200}
|
- {fileID: 562634546}
|
||||||
- {fileID: 262750851}
|
|
||||||
|
|||||||
@@ -1,38 +0,0 @@
|
|||||||
// Convert quaternion to 4x4 transformation matrix
|
|
||||||
// Quaternion is stored as (w, x, y, z) where w is the scalar part
|
|
||||||
float4x4 QuaternionToMatrix(float4 q) {
|
|
||||||
// Extract quaternion components
|
|
||||||
float w = q.w;
|
|
||||||
float x = q.x;
|
|
||||||
float y = q.y;
|
|
||||||
float z = q.z;
|
|
||||||
|
|
||||||
// Calculate matrix elements
|
|
||||||
float m00 = 1.0 - 2.0 * (y * y + z * z);
|
|
||||||
float m01 = 2.0 * (x * y - z * w);
|
|
||||||
float m02 = 2.0 * (x * z + y * w);
|
|
||||||
float m03 = 0.0;
|
|
||||||
|
|
||||||
float m10 = 2.0 * (x * y + z * w);
|
|
||||||
float m11 = 1.0 - 2.0 * (x * x + z * z);
|
|
||||||
float m12 = 2.0 * (y * z - x * w);
|
|
||||||
float m13 = 0.0;
|
|
||||||
|
|
||||||
float m20 = 2.0 * (x * z - y * w);
|
|
||||||
float m21 = 2.0 * (y * z + x * w);
|
|
||||||
float m22 = 1.0 - 2.0 * (x * x + y * y);
|
|
||||||
float m23 = 0.0;
|
|
||||||
|
|
||||||
float m30 = 0.0;
|
|
||||||
float m31 = 0.0;
|
|
||||||
float m32 = 0.0;
|
|
||||||
float m33 = 1.0;
|
|
||||||
|
|
||||||
// Return matrix
|
|
||||||
return float4x4(
|
|
||||||
m00, m01, m02, m03,
|
|
||||||
m10, m11, m12, m13,
|
|
||||||
m20, m21, m22, m23,
|
|
||||||
m30, m31, m32, m33
|
|
||||||
);
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4b5d0ba5e774c6d4f8f8b361476e8f1b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -221,17 +221,17 @@ namespace SplatVfx.Editor
|
|||||||
switch (property.name[6])
|
switch (property.name[6])
|
||||||
{
|
{
|
||||||
case '0':
|
case '0':
|
||||||
splatData.ScaleArray[i].x = val;
|
splatData.ScaleArray[i].x = math.exp(val);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case '1':
|
case '1':
|
||||||
splatData.ScaleArray[i].y = val;
|
splatData.ScaleArray[i].y = math.exp(val);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case '2':
|
case '2':
|
||||||
splatData.ScaleArray[i].z = val;
|
splatData.ScaleArray[i].z = math.exp(val);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -242,22 +242,22 @@ namespace SplatVfx.Editor
|
|||||||
switch (property.name[4])
|
switch (property.name[4])
|
||||||
{
|
{
|
||||||
case '0':
|
case '0':
|
||||||
splatData.RotationArray[i].x = val;
|
splatData.RotationArray[i].w = val;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case '1':
|
case '1':
|
||||||
splatData.RotationArray[i].y = val;
|
splatData.RotationArray[i].x = val;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case '2':
|
case '2':
|
||||||
splatData.RotationArray[i].z = val;
|
splatData.RotationArray[i].y = val;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case '3':
|
case '3':
|
||||||
splatData.RotationArray[i].w = val;
|
splatData.RotationArray[i].z = val;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
+7550
-10768
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bb92af38d2a022242b4dddcb954f789e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
// Convert quaternion to 4x4 transformation matrix with non-uniform scaling
|
||||||
|
float4x4 CalculateAxes(float4 q, float3 s) {
|
||||||
|
// Extract quaternion components
|
||||||
|
float w = q.w;
|
||||||
|
float x = q.x;
|
||||||
|
float y = q.y;
|
||||||
|
float z = q.z;
|
||||||
|
|
||||||
|
// Calculate rotated basis vectors (columns of the matrix)
|
||||||
|
// This represents the quaternion rotation applied to the unit axes
|
||||||
|
float rx = w * x - w * z + y * z + x * y;
|
||||||
|
float ry = w * y + x * z + w * z + x * y;
|
||||||
|
float rz = x * x - y * y - z * z + w * w;
|
||||||
|
|
||||||
|
// More direct approach using the matrix formula
|
||||||
|
float m00 = 1.0 - 2.0 * (y * y + z * z);
|
||||||
|
float m01 = 2.0 * (x * y - z * w);
|
||||||
|
float m02 = 2.0 * (x * z + y * w);
|
||||||
|
|
||||||
|
float m10 = 2.0 * (x * y + z * w);
|
||||||
|
float m11 = 1.0 - 2.0 * (x * x + z * z);
|
||||||
|
float m12 = 2.0 * (y * z - x * w);
|
||||||
|
|
||||||
|
float m20 = 2.0 * (x * z - y * w);
|
||||||
|
float m21 = 2.0 * (y * z + x * w);
|
||||||
|
float m22 = 1.0 - 2.0 * (x * x + y * y);
|
||||||
|
|
||||||
|
// Apply scaling to each axis
|
||||||
|
// Each column of the matrix is the rotated axis scaled by the corresponding factor
|
||||||
|
float sx = s.x;
|
||||||
|
float sy = s.y;
|
||||||
|
float sz = s.z;
|
||||||
|
|
||||||
|
float m03 = 0.0;
|
||||||
|
float m13 = 0.0;
|
||||||
|
float m23 = 0.0;
|
||||||
|
float m30 = 0.0;
|
||||||
|
float m31 = 0.0;
|
||||||
|
float m32 = 0.0;
|
||||||
|
float m33 = 1.0;
|
||||||
|
|
||||||
|
// Return matrix with scaling
|
||||||
|
return float4x4(
|
||||||
|
m00 * sx, m01 * sy, m02 * sz, m03,
|
||||||
|
m10 * sx, m11 * sy, m12 * sz, m13,
|
||||||
|
m20 * sx, m21 * sy, m22 * sz, m23,
|
||||||
|
m30, m31, m32, m33
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
float CrossProduct(float2 A, float2 B)
|
||||||
|
{
|
||||||
|
return A.x * B.y - A.y * B.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
float SweepArea(float2 A, float2 B)
|
||||||
|
{
|
||||||
|
return abs(CrossProduct(A, B));
|
||||||
|
}
|
||||||
|
|
||||||
|
float4x4 GetMajorAxes(float4x4 Axes, float4x4 AxesProjections)
|
||||||
|
{
|
||||||
|
float4x4 result = (float4x4)0;
|
||||||
|
|
||||||
|
float2 x_proj = AxesProjections[0].xy;
|
||||||
|
float2 y_proj = AxesProjections[1].xy;
|
||||||
|
float2 z_proj = AxesProjections[2].xy;
|
||||||
|
|
||||||
|
float3 x_axes = Axes[0].xyz;
|
||||||
|
float3 y_axes = Axes[1].xyz;
|
||||||
|
float3 z_axes = Axes[2].xyz;
|
||||||
|
|
||||||
|
float xy_area = SweepArea(x_proj, y_proj);
|
||||||
|
float xz_area = SweepArea(x_proj, z_proj);
|
||||||
|
float yz_area = SweepArea(y_proj, z_proj);
|
||||||
|
|
||||||
|
if (xy_area > xz_area && xy_area > yz_area)
|
||||||
|
{
|
||||||
|
result[0].xyz = x_axes;
|
||||||
|
result[1].xyz = y_axes;
|
||||||
|
}
|
||||||
|
else if (xz_area > yz_area)
|
||||||
|
{
|
||||||
|
result[0].xyz = x_axes;
|
||||||
|
result[1].xyz = z_axes;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result[0].xyz = y_axes;
|
||||||
|
result[1].xyz = z_axes;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
+1
-1
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: f8f4610af7293684491e647c5387e5e4
|
guid: 6a36c7edf50aac44a8cdbd3388623256
|
||||||
ShaderIncludeImporter:
|
ShaderIncludeImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
Binary file not shown.
@@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 25c54d8c074f08447ab1c822a6a052fa
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 7aed4a49184670549a7848ee83952078, type: 3}
|
||||||
Reference in New Issue
Block a user