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4 Commits

Author SHA1 Message Date
rsformoso 2fb6d45a75 Set up project for compilation 2026-03-20 12:11:58 +08:00
rsformoso ac38a9581b Remove unused sample scene 2026-03-20 12:10:23 +08:00
rsformoso b7cd4ea7f7 Update to Cinemachine 3.1.6 2026-03-19 17:46:30 +08:00
rsformoso 41bbfa81a2 Update TODO list 2026-03-19 17:45:57 +08:00
19 changed files with 179 additions and 486 deletions
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SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
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- {fileID: 688714160}
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- {fileID: 562634546}
@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 8b806a6344f096541a361192f27632ab
guid: be08df561d070254fba75f41010423f9
folderAsset: yes
DefaultImporter:
externalObjects: {}
+38
View File
@@ -0,0 +1,38 @@
using UnityEngine;
public class SimpleSpin : MonoBehaviour
{
[Header("Rotation Settings")]
[Tooltip("Rotation speed in degrees per second")]
[Range(-200f, 200f)]
public float rotationSpeed = 10f;
[Tooltip("Rotation axis (X, Y, Z components)")]
public Vector3 rotationAxis = Vector3.up;
[Tooltip("Rotate in local or world space")]
public bool useLocalRotation = true;
[Header("Advanced Options")]
[Tooltip("Enable rotation on this script")]
public bool enableRotation = true;
void Start()
{
if (rotationAxis == Vector3.zero)
rotationAxis = Vector3.up;
}
void Update()
{
if (!enableRotation)
return;
float rotationAmount = rotationSpeed * Time.deltaTime;
if (useLocalRotation)
transform.Rotate(rotationAxis, rotationAmount, Space.Self);
else
transform.Rotate(rotationAxis, rotationAmount, Space.World);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 536715a2510f9db4883a1cd9d1bf11ef
+1 -1
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@@ -1,6 +1,6 @@
{
"dependencies": {
"com.unity.cinemachine": "2.10.7",
"com.unity.cinemachine": "3.1.6",
"com.unity.ide.visualstudio": "2.0.27",
"com.unity.inputsystem": "1.18.0",
"com.unity.render-pipelines.universal": "17.3.0",
+21 -2
View File
@@ -11,11 +11,12 @@
"url": "https://packages.unity.com"
},
"com.unity.cinemachine": {
"version": "2.10.7",
"version": "3.1.6",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.test-framework": "1.1.31"
"com.unity.splines": "2.0.0",
"com.unity.modules.imgui": "1.0.0"
},
"url": "https://packages.unity.com"
},
@@ -109,6 +110,13 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.settings-manager": {
"version": "2.1.1",
"depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.shadergraph": {
"version": "17.3.0",
"depth": 1,
@@ -118,6 +126,17 @@
"com.unity.searcher": "4.9.3"
}
},
"com.unity.splines": {
"version": "2.8.2",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.mathematics": "1.2.1",
"com.unity.modules.imgui": "1.0.0",
"com.unity.settings-manager": "1.0.3"
},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.6.0",
"depth": 0,
+2 -2
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@@ -6,8 +6,8 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: 99c9720ab356a0642a771bea13969a05
path: Assets/vfx-graph-gs/Main.unity
guid: 09fad7c6f4d48844d9510f9903fca619
m_configObjects:
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
m_UseUCBPForAssetBundles: 0
+12 -8
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@@ -12,13 +12,13 @@ PlayerSettings:
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
companyName: rsformoso
productName: vfx-graph-gs
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
m_ShowUnitySplashScreen: 1
m_ShowUnitySplashLogo: 1
m_ShowUnitySplashScreen: 0
m_ShowUnitySplashLogo: 0
m_SplashScreenOverlayOpacity: 1
m_SplashScreenAnimation: 1
m_SplashScreenLogoStyle: 1
@@ -143,8 +143,9 @@ PlayerSettings:
loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: 0.1.0
preloadedAssets: []
bundleVersion: 0.0.0-prototype
preloadedAssets:
- {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
@@ -524,7 +525,10 @@ PlayerSettings:
m_Height: 720
m_Kind: 1
m_SubKind:
m_BuildTargetBatching: []
m_BuildTargetBatching:
- m_BuildTarget: WebGL
m_StaticBatching: 0
m_DynamicBatching: 0
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs: []
m_BuildTargetGraphicsJobMode: []
@@ -814,11 +818,11 @@ PlayerSettings:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
webGLCompressionFormat: 1
webGLCompressionFormat: 0
webGLWasmArithmeticExceptions: 0
webGLLinkerTarget: 1
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
webGLDecompressionFallback: 1
webGLInitialMemorySize: 32
webGLMaximumMemorySize: 2048
webGLMemoryGrowthMode: 2
+1
View File
@@ -5,6 +5,7 @@
- [ ] Switch to using ByteAddressBuffers instead of loops in CalculateSH.hlsl
- [ ] Optimize CalculateAxes.hlsl
- [ ] Allow splat data buffers to be accessible by other VFX Graphs
- [ ] Support SOGS format
- [ ] Add exception reporting and handling for incomplete splat data
- [ ] Add support for other PLY data types and endianness
- [ ] Add support for ASCII PLY data