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2fb6d45a75
| Author | SHA1 | Date | |
|---|---|---|---|
| 2fb6d45a75 | |||
| ac38a9581b | |||
| b7cd4ea7f7 | |||
| 41bbfa81a2 |
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using UnityEngine;
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public class SimpleSpin : MonoBehaviour
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{
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[Header("Rotation Settings")]
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[Tooltip("Rotation speed in degrees per second")]
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[Range(-200f, 200f)]
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public float rotationSpeed = 10f;
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[Tooltip("Rotation axis (X, Y, Z components)")]
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[Header("Advanced Options")]
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[Tooltip("Enable rotation on this script")]
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public bool enableRotation = true;
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void Start()
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{
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if (rotationAxis == Vector3.zero)
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rotationAxis = Vector3.up;
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}
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void Update()
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{
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if (!enableRotation)
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return;
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float rotationAmount = rotationSpeed * Time.deltaTime;
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if (useLocalRotation)
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transform.Rotate(rotationAxis, rotationAmount, Space.Self);
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else
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transform.Rotate(rotationAxis, rotationAmount, Space.World);
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@@ -5,6 +5,7 @@
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- [ ] Switch to using ByteAddressBuffers instead of loops in CalculateSH.hlsl
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- [ ] Optimize CalculateAxes.hlsl
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- [ ] Allow splat data buffers to be accessible by other VFX Graphs
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- [ ] Support SOGS format
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- [ ] Add exception reporting and handling for incomplete splat data
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- [ ] Add support for other PLY data types and endianness
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- [ ] Add support for ASCII PLY data
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|
||||
Reference in New Issue
Block a user