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6d4166ed60
| Author | SHA1 | Date | |
|---|---|---|---|
| 6d4166ed60 | |||
| 8ca58a1f13 | |||
| 77040b7d56 |
@@ -133,6 +133,10 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
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propertyPath: m_PropertySheet.m_Float.m_Array.Array.size
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value: 2
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objectReference: {fileID: 0}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.size
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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@@ -147,6 +151,10 @@ PrefabInstance:
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||||
propertyPath: m_PropertySheet.m_Float.m_Array.Array.data[0].m_Name
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||||
value: ScaleMultiplier
|
||||
objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Float.m_Array.Array.data[1].m_Name
|
||||
value: OpacityMultiplier
|
||||
objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Uint.m_Array.Array.data[0].m_Value
|
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value: 200000
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@@ -159,6 +167,14 @@ PrefabInstance:
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||||
propertyPath: m_PropertySheet.m_Float.m_Array.Array.data[0].m_Value
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value: 64
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Float.m_Array.Array.data[1].m_Value
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.data[0].m_Name
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value: GradientScale
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Uint.m_Array.Array.data[0].m_Overridden
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value: 1
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@@ -171,6 +187,62 @@ PrefabInstance:
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propertyPath: m_PropertySheet.m_Float.m_Array.Array.data[0].m_Overridden
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Float.m_Array.Array.data[1].m_Overridden
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.data[0].m_Overridden
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.data[0].m_Value.atime0
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.data[0].m_Value.atime1
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value: 65535
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.data[0].m_Value.ctime0
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.data[0].m_Value.ctime1
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value: 65535
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.data[0].m_Value.key1.g
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.data[0].m_Value.key1.r
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.data[0].m_Value.m_Mode
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.data[0].m_Value.m_ColorSpace
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.data[0].m_Value.m_NumAlphaKeys
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: -973084862543737302, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_PropertySheet.m_Gradient.m_Array.Array.data[0].m_Value.m_NumColorKeys
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: -774367247743995920, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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propertyPath: m_Enabled
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||||
value: 1
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||||
|
||||
@@ -18,19 +18,12 @@ using Unity.VisualScripting;
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using System.Collections;
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using Unity.Collections;
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using UnityEditor.Experimental.GraphView;
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/*******************************************************************************
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||||
TODO:
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||||
1. Move header parsing to ParsePLYFile
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||||
2. Improve exception reporting and handling
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||||
3. Use Burst compiler for parsing binary data
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||||
4. If we can reasonably assume that items are contigious (e.g. position)
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use MemoryMarshal
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||||
5. Use a struct for header_info
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||||
6. Write handler for data other than 32 bit float
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||||
7. Pass around Span<byte> instead of byte[] for memory safety
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||||
8. Implement opacity clamping in the VFX Graph
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||||
*******************************************************************************/
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using UnityEngine.Playables;
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using Unity.Android.Gradle.Manifest;
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using UnityEngine.Timeline;
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||||
using Unity.Jobs;
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||||
using System.Xml.Schema;
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||||
using Unity.Android.Gradle;
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||||
namespace SplatVfx.Editor
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||||
{
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@@ -39,16 +32,14 @@ namespace SplatVfx.Editor
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||||
public sealed class SplatImporter : ScriptedImporter
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||||
{
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||||
const float SH_C0 = 0.28209479177387814f;
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||||
const string DefaultVfxPath = "Assets/vfx-graph-gs/SplatVFX.vfx";
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||||
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||||
#region ScriptedImporter implementation
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||||
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||||
[BurstCompile]
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||||
public override void OnImportAsset(AssetImportContext context)
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||||
{
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||||
var ply = ParsePLYFile(context.assetPath);
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||||
var header_info = ParseHeader(ply.header);
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||||
var (headerString, endHeaderPosition) = GetHeader(context.assetPath);
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||||
var headerData = ParseMetadata(headerString);
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||||
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||||
var data = ImportAsSplatData(header_info, ply.binaryData);
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||||
var data = ImportData(headerData, context.assetPath, endHeaderPosition);
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||||
data.name = Path.GetFileNameWithoutExtension(context.assetPath);
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context.AddObjectToAsset("data", data);
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||||
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||||
@@ -57,14 +48,7 @@ namespace SplatVfx.Editor
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context.SetMainObject(prefab);
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||||
}
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||||
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||||
#endregion
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||||
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||||
#region Prefab construction
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||||
const string DefaultVfxPath = "Assets/vfx-graph-gs/SplatVFX.vfx";
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||||
[BurstCompile]
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||||
GameObject CreatePrefab(SplatData data)
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||||
private GameObject CreatePrefab(SplatData data)
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||||
{
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||||
var go = new GameObject();
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||||
var vfx = go.AddComponent<VisualEffect>();
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||||
@@ -78,12 +62,77 @@ namespace SplatVfx.Editor
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||||
return go;
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||||
}
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||||
|
||||
#endregion
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||||
const int MAX_CHUNK_SIZE = 1048576 * 256; // 256MiB
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||||
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||||
#region Reader implementation
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||||
private enum TypeEnum
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||||
{
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||||
None, Float32, Float64, Float16, Int8, UInt8, Char, Short, UInt16
|
||||
}
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||||
|
||||
[BurstCompile]
|
||||
(string header, byte[] binaryData) ParsePLYFile(string filePath)
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||||
private enum DataEnum
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||||
{
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||||
x, y, z, f_dc_0, f_dc_1, f_dc_2, f_rest_0, f_rest_1, f_rest_2,
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||||
f_rest_3, f_rest_4, f_rest_5, f_rest_6, f_rest_7, f_rest_8,
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||||
f_rest_9, f_rest_10, f_rest_11, f_rest_12, f_rest_13, f_rest_14,
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||||
f_rest_15, f_rest_16, f_rest_17, f_rest_18, f_rest_19, f_rest_20,
|
||||
f_rest_21, f_rest_22, f_rest_23, f_rest_24, f_rest_25, f_rest_26,
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||||
f_rest_27, f_rest_28, f_rest_29, f_rest_30, f_rest_31, f_rest_32,
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||||
f_rest_33, f_rest_34, f_rest_35, f_rest_36, f_rest_37, f_rest_38,
|
||||
f_rest_39, f_rest_40, f_rest_41, f_rest_42, f_rest_43, f_rest_44,
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||||
opacity, scale_0, scale_1, scale_2, rot_0, rot_1, rot_2, rot_3
|
||||
}
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||||
|
||||
/***********************************************************************
|
||||
- TODO: Add support for more data types
|
||||
***********************************************************************/
|
||||
private static readonly Dictionary<TypeEnum, int> TypeToByteLengths =
|
||||
new()
|
||||
{
|
||||
{ TypeEnum.Float32, 4 },
|
||||
{ TypeEnum.Float64, 8 },
|
||||
{ TypeEnum.Float16, 2 }, // keeping this here to support half precision floats in the future
|
||||
{ TypeEnum.UInt8, 1 },
|
||||
{ TypeEnum.Int8, 1 }
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||||
};
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||||
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||||
private static readonly Dictionary<string, TypeEnum> TypeMappings =
|
||||
new()
|
||||
{
|
||||
{ "float", TypeEnum.Float32 },
|
||||
{ "double", TypeEnum.Float64 },
|
||||
{ "uint8", TypeEnum.UInt8 },
|
||||
{ "int8", TypeEnum.Int8 }
|
||||
};
|
||||
|
||||
/***********************************************************************
|
||||
- TODO: Add endianness
|
||||
- TODO: Add float size
|
||||
***********************************************************************/
|
||||
private struct HeaderData
|
||||
{
|
||||
public uint NumElements;
|
||||
public uint BinaryDataStartOffset;
|
||||
public NativeArray<int> ElementByteOffsets;
|
||||
public NativeArray<int> ElementTypes;
|
||||
public int BytesPerElement;
|
||||
|
||||
public HeaderData(int count)
|
||||
{
|
||||
NumElements = 0;
|
||||
BinaryDataStartOffset = 0;
|
||||
ElementByteOffsets = new NativeArray<int>(count, Allocator.Persistent);
|
||||
ElementTypes = new NativeArray<int>(count, Allocator.Persistent);
|
||||
BytesPerElement = 0;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ElementByteOffsets.Dispose();
|
||||
ElementTypes.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private static (string headerString, int endHeaderPosition) GetHeader(string filePath)
|
||||
{
|
||||
using var fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
|
||||
using var reader = new StreamReader(fileStream);
|
||||
@@ -100,58 +149,220 @@ namespace SplatVfx.Editor
|
||||
}
|
||||
}
|
||||
|
||||
long endHeaderPosition = headerBuilder.Length - headerBuilder.ToString().Split('\n').Length + 1;
|
||||
fileStream.Seek(endHeaderPosition, SeekOrigin.Begin);
|
||||
// Old logic that works because AppendLine adds another \n
|
||||
// TODO: Fix this logic
|
||||
int endHeaderPosition = headerBuilder.Length - headerBuilder.ToString().Split('\n').Length + 1;
|
||||
Debug.Log($"Total filesize: {fileStream.Length}");
|
||||
Debug.Log($"Byte stream start position: {endHeaderPosition}");
|
||||
|
||||
var binaryReader = new BinaryReader(fileStream);
|
||||
var binaryData = binaryReader.ReadBytes((int)(fileStream.Length - endHeaderPosition));
|
||||
|
||||
return (headerBuilder.ToString(), binaryData);
|
||||
return (headerBuilder.ToString(), endHeaderPosition);
|
||||
}
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||||
|
||||
[BurstCompile]
|
||||
(string format, int num_element, List<(string, string)> properties)
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||||
ParseHeader(string header)
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||||
private static HeaderData ParseMetadata(string headerString)
|
||||
{
|
||||
using var reader = new StringReader(header);
|
||||
HeaderData result = new(59);
|
||||
string line;
|
||||
|
||||
string format = "";
|
||||
int num_element = 0;
|
||||
var properties = new List<(string, string)>();
|
||||
using var reader = new StringReader(headerString);
|
||||
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
{
|
||||
if (line.StartsWith("end_header"))
|
||||
{
|
||||
if (line.Trim() == "end_header")
|
||||
break;
|
||||
}
|
||||
|
||||
var strings = line.Split(" ");
|
||||
|
||||
switch (strings.FirstOrDefault())
|
||||
{
|
||||
case "format":
|
||||
format = strings[1];
|
||||
|
||||
break;
|
||||
|
||||
case "element":
|
||||
num_element = int.Parse(strings[2]);
|
||||
|
||||
result.NumElements = uint.Parse(strings[2]);
|
||||
break;
|
||||
|
||||
case "property":
|
||||
properties.Add((strings[2].Trim(), strings[1].Trim()));
|
||||
TypeEnum dataType = TypeMappings[strings[1]];
|
||||
|
||||
// If in DataEnum, store byte offset and type
|
||||
if (DataEnum.TryParse(strings[2], out DataEnum dataName))
|
||||
{
|
||||
int ix = (int)dataName;
|
||||
result.ElementByteOffsets[ix] = result.BytesPerElement;
|
||||
result.ElementTypes[ix] = (int)dataType;
|
||||
}
|
||||
|
||||
result.BytesPerElement += TypeToByteLengths[dataType];
|
||||
break;
|
||||
}
|
||||
}
|
||||
Debug.Log($"Bytes per Element: {result.BytesPerElement}");
|
||||
|
||||
return (format, num_element, properties);
|
||||
return result;
|
||||
}
|
||||
|
||||
[BurstCompile]
|
||||
private struct SplatDataNative
|
||||
{
|
||||
public NativeArray<float3> position;
|
||||
public NativeArray<float3> color;
|
||||
public NativeArray<float> sh;
|
||||
public NativeArray<float> opacity;
|
||||
public NativeArray<float3> scale;
|
||||
public NativeArray<float4> rotation;
|
||||
|
||||
public SplatDataNative(int count)
|
||||
{
|
||||
position = new NativeArray<float3>(count, Allocator.Persistent);
|
||||
color = new NativeArray<float3>(count, Allocator.Persistent);
|
||||
sh = new NativeArray<float>(count * 45, Allocator.Persistent);
|
||||
opacity = new NativeArray<float>(count, Allocator.Persistent);
|
||||
scale = new NativeArray<float3>(count, Allocator.Persistent);
|
||||
rotation = new NativeArray<float4>(count, Allocator.Persistent);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
position.Dispose();
|
||||
color.Dispose();
|
||||
sh.Dispose();
|
||||
opacity.Dispose();
|
||||
scale.Dispose();
|
||||
rotation.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private static SplatData ImportData(HeaderData headerData, string filePath, int endHeaderPosition)
|
||||
{
|
||||
var splatData = ScriptableObject.CreateInstance<SplatData>();
|
||||
|
||||
splatData.PositionArray = new Vector3[headerData.NumElements];
|
||||
splatData.ScaleArray = new Vector3[headerData.NumElements];
|
||||
splatData.RotationArray = new Quaternion[headerData.NumElements];
|
||||
splatData.ColorArray = new Color[headerData.NumElements];
|
||||
splatData.OpacityArray = new float[headerData.NumElements];
|
||||
splatData.SHArray = new float[headerData.NumElements * 45];
|
||||
|
||||
int elementsPerChunk = Mathf.Min(
|
||||
MAX_CHUNK_SIZE / headerData.BytesPerElement,
|
||||
(int)headerData.NumElements
|
||||
);
|
||||
int chunkSize = elementsPerChunk * headerData.BytesPerElement;
|
||||
|
||||
Debug.Log($"Elements per chunk: {elementsPerChunk}");
|
||||
Debug.Log($"Chunk size: {chunkSize}");
|
||||
|
||||
using var fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
|
||||
fileStream.Seek(endHeaderPosition, SeekOrigin.Begin);
|
||||
|
||||
int totalBytes = (int)fileStream.Length - endHeaderPosition;
|
||||
Debug.Log($"Total bytes: {totalBytes}");
|
||||
|
||||
var splatDataNative = new SplatDataNative(elementsPerChunk);
|
||||
var chunkBuffer = new NativeArray<byte>(chunkSize, Allocator.Persistent);
|
||||
var chunkBufferSpan = MemoryMarshal.AsBytes<byte>(chunkBuffer);
|
||||
int numBytesRead;
|
||||
int numElemsRead;
|
||||
int totalElemsRead = 0;
|
||||
|
||||
while ((numBytesRead = fileStream.Read(chunkBufferSpan)) > 0)
|
||||
{
|
||||
numElemsRead = numBytesRead / headerData.BytesPerElement;
|
||||
var splatElementJob = new SplatElementJob
|
||||
{
|
||||
chunkBytes = chunkBuffer,
|
||||
splatDataNative = splatDataNative,
|
||||
headerData = headerData,
|
||||
totalElemsRead = totalElemsRead,
|
||||
numElemsRead = numElemsRead
|
||||
};
|
||||
|
||||
splatElementJob.Schedule().Complete();
|
||||
|
||||
for (int i = 0; i < numElemsRead; i++)
|
||||
{
|
||||
splatData.PositionArray[totalElemsRead + i] = splatDataNative.position[i];
|
||||
splatData.ColorArray[totalElemsRead + i].r = splatDataNative.color[i].x;
|
||||
splatData.ColorArray[totalElemsRead + i].g = splatDataNative.color[i].y;
|
||||
splatData.ColorArray[totalElemsRead + i].b = splatDataNative.color[i].z;
|
||||
splatData.OpacityArray[totalElemsRead + i] = splatDataNative.opacity[i];
|
||||
splatData.ScaleArray[totalElemsRead + i] = splatDataNative.scale[i];
|
||||
splatData.RotationArray[totalElemsRead + i] = new quaternion(splatDataNative.rotation[i]);
|
||||
}
|
||||
|
||||
totalElemsRead += numElemsRead;
|
||||
Debug.Log($"Current Elements Read: {totalElemsRead}");
|
||||
}
|
||||
|
||||
Debug.Log($"First position Vector3: {splatData.PositionArray[0]}");
|
||||
|
||||
headerData.Dispose();
|
||||
splatDataNative.Dispose();
|
||||
chunkBuffer.Dispose();
|
||||
|
||||
splatData.ReleaseGpuResources();
|
||||
|
||||
return splatData;
|
||||
}
|
||||
|
||||
[BurstCompile]
|
||||
private struct SplatElementJob : IJob
|
||||
{
|
||||
public NativeArray<byte> chunkBytes;
|
||||
public SplatDataNative splatDataNative;
|
||||
[ReadOnly] public HeaderData headerData;
|
||||
[ReadOnly] public int totalElemsRead;
|
||||
[ReadOnly] public int numElemsRead;
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
for (int i = 0; i < numElemsRead; i++)
|
||||
{
|
||||
int elemIx = i;
|
||||
int start = elemIx * headerData.BytesPerElement;
|
||||
|
||||
splatDataNative.position[elemIx] = new()
|
||||
{
|
||||
x = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.x]),
|
||||
y = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.y]),
|
||||
z = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.z])
|
||||
};
|
||||
|
||||
float3 color = new()
|
||||
{
|
||||
x = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.f_dc_0]),
|
||||
y = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.f_dc_1]),
|
||||
z = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.f_dc_2])
|
||||
};
|
||||
color = 0.5f + color * SH_C0;
|
||||
splatDataNative.color[elemIx] = color;
|
||||
|
||||
for (int j = 0; j < 45; j++)
|
||||
{
|
||||
splatDataNative.sh[elemIx + j] = chunkBytes[start + headerData.ElementByteOffsets[(int)DataEnum.f_rest_0 + j]];
|
||||
}
|
||||
|
||||
float opacity = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.opacity]);
|
||||
opacity = 1 / (1 + math.exp(-opacity));
|
||||
splatDataNative.opacity[elemIx] = opacity;
|
||||
|
||||
float3 scale = new()
|
||||
{
|
||||
x = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.scale_0]),
|
||||
y = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.scale_1]),
|
||||
z = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.scale_2])
|
||||
};
|
||||
scale = math.exp(scale);
|
||||
splatDataNative.scale[elemIx] = scale;
|
||||
|
||||
splatDataNative.rotation[elemIx] = new()
|
||||
{
|
||||
w = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.rot_0]),
|
||||
x = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.rot_1]),
|
||||
y = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.rot_2]),
|
||||
z = chunkBytes.ReinterpretLoad<float>(start + headerData.ElementByteOffsets[(int)DataEnum.rot_3])
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SplatData ImportAsSplatData((string format, int num_element, List<(string, string)> properties) header_info, byte[] binaryData)
|
||||
{
|
||||
var splatData = ScriptableObject.CreateInstance<SplatData>();
|
||||
@@ -322,7 +533,6 @@ namespace SplatVfx.Editor
|
||||
// color = (Vector4)math.float4(src.r, src.g, src.b, src.a) / 255;
|
||||
// }
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
} // namespace SplatVfx.Editor
|
||||
}
|
||||
|
||||
@@ -209,7 +209,7 @@ MonoBehaviour:
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||||
x: -692
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||||
y: -492
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||||
width: 1846
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||||
height: 2501
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||||
height: 2502
|
||||
--- !u!114 &114350483966674976
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||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
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||||
@@ -797,7 +797,7 @@ MonoBehaviour:
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||||
m_UICollapsed: 0
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||||
m_UISuperCollapsed: 0
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||||
m_InputSlots:
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||||
- {fileID: 8926484042661618395}
|
||||
- {fileID: 8926484042661619458}
|
||||
- {fileID: 8926484042661614618}
|
||||
m_OutputSlots: []
|
||||
m_Label:
|
||||
@@ -6171,7 +6171,9 @@ MonoBehaviour:
|
||||
- m_Id: 0
|
||||
linkedSlots:
|
||||
- outputSlot: {fileID: 8926484042661618390}
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||||
inputSlot: {fileID: 8926484042661618395}
|
||||
inputSlot: {fileID: 0}
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||||
- outputSlot: {fileID: 8926484042661618390}
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||||
inputSlot: {fileID: 8926484042661619458}
|
||||
position: {x: 533, y: 1299}
|
||||
expandedSlots: []
|
||||
expanded: 1
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||||
@@ -6210,42 +6212,7 @@ MonoBehaviour:
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||||
Culture=neutral, PublicKeyToken=null
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||||
m_Direction: 1
|
||||
m_LinkedSlots:
|
||||
- {fileID: 8926484042661618395}
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--- !u!114 &8926484042661618395
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MonoBehaviour:
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||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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||||
m_EditorHideFlags: 0
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||||
m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3}
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||||
m_Name:
|
||||
m_EditorClassIdentifier: Unity.VisualEffectGraph.Editor::UnityEditor.VFX.VFXSlotGradient
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||||
m_UIIgnoredErrors: []
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||||
m_Parent: {fileID: 0}
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m_Children: []
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m_UIPosition: {x: 0, y: 0}
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m_UICollapsed: 1
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m_UISuperCollapsed: 0
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m_MasterSlot: {fileID: 8926484042661618395}
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||||
m_MasterData:
|
||||
m_Owner: {fileID: 8926484042661614617}
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||||
m_Value:
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||||
m_Type:
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||||
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
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||||
Culture=neutral, PublicKeyToken=null
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||||
m_SerializableObject: '{"colorKeys":[{"color":{"r":0.0,"g":0.0,"b":0.0,"a":1.0},"time":0.0},{"color":{"r":0.75,"g":0.15000000596046449,"b":0.0,"a":1.0},"time":0.3000076413154602},{"color":{"r":1.25,"g":0.5600000023841858,"b":0.11999999731779099,"a":1.0},"time":0.5000076293945313},{"color":{"r":3.5,"g":2.0,"b":0.5,"a":1.0},"time":0.7000076174736023},{"color":{"r":4.0,"g":3.5,"b":1.2000000476837159,"a":1.0},"time":0.9000076055526733},{"color":{"r":12.0,"g":10.0,"b":2.5,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":0.0,"time":0.0},{"alpha":1.0,"time":1.0}],"gradientMode":0}'
|
||||
m_Space: -1
|
||||
m_Property:
|
||||
name: gradient
|
||||
m_serializedType:
|
||||
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
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Culture=neutral, PublicKeyToken=null
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m_Direction: 0
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m_LinkedSlots:
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- {fileID: 8926484042661618390}
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- {fileID: 8926484042661619458}
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--- !u!114 &8926484042661618746
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||||
MonoBehaviour:
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||||
m_ObjectHideFlags: 0
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@@ -13741,7 +13708,7 @@ MonoBehaviour:
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m_Parent: {fileID: 114350483966674976}
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m_Children:
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- {fileID: 8926484042661619332}
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m_UIPosition: {x: 705, y: 700}
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m_UIPosition: {x: 705, y: 741}
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m_UICollapsed: 0
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m_UISuperCollapsed: 0
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m_InputSlots: []
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@@ -16773,7 +16740,7 @@ MonoBehaviour:
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||||
m_Type:
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||||
m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,
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||||
PublicKeyToken=b77a5c561934e089
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||||
m_SerializableObject: True
|
||||
m_SerializableObject: False
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||||
m_Space: -1
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m_Property:
|
||||
name: _vfx_enabled
|
||||
@@ -16782,3 +16749,38 @@ MonoBehaviour:
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PublicKeyToken=b77a5c561934e089
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m_Direction: 0
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m_LinkedSlots: []
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--- !u!114 &8926484042661619458
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3}
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m_Name:
|
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m_EditorClassIdentifier: Unity.VisualEffectGraph.Editor::UnityEditor.VFX.VFXSlotGradient
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m_UIIgnoredErrors: []
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m_Parent: {fileID: 0}
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m_Children: []
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m_UIPosition: {x: 0, y: 0}
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m_UICollapsed: 1
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m_UISuperCollapsed: 0
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m_MasterSlot: {fileID: 8926484042661619458}
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m_MasterData:
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m_Owner: {fileID: 8926484042661614617}
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m_Value:
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m_Type:
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m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
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Culture=neutral, PublicKeyToken=null
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m_SerializableObject: '{"colorKeys":[{"color":{"r":0.0,"g":0.0,"b":0.0,"a":1.0},"time":0.0},{"color":{"r":0.75,"g":0.15000000596046449,"b":0.0,"a":1.0},"time":0.3000076413154602},{"color":{"r":1.25,"g":0.5600000023841858,"b":0.11999999731779099,"a":1.0},"time":0.5000076293945313},{"color":{"r":3.5,"g":2.0,"b":0.5,"a":1.0},"time":0.7000076174736023},{"color":{"r":4.0,"g":3.5,"b":1.2000000476837159,"a":1.0},"time":0.9000076055526733},{"color":{"r":12.0,"g":10.0,"b":2.5,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":0.0,"time":0.0},{"alpha":1.0,"time":1.0}],"gradientMode":0}'
|
||||
m_Space: -1
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m_Property:
|
||||
name: gradient
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m_serializedType:
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m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
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Culture=neutral, PublicKeyToken=null
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m_Direction: 0
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m_LinkedSlots:
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- {fileID: 8926484042661618390}
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|
||||
Reference in New Issue
Block a user