553 B
553 B
TODO
- Rewrite SH Array to use interleaved RGB rather than contiguous data per channel
- Switch to using ByteAddressBuffers instead of loops in CalculateSH.hlsl
- Optimize CalculateAxes.hlsl
- Allow splat data buffers to be accessible by other VFX Graphs
- Add exception reporting and handling for incomplete splat data
- Add support for other PLY data types and endianness
- Add support for ASCII PLY data
- Fix the header parsing logic in SplatImporter.cs
- Add more thorough checks in SplatDataBinder.cs