18 lines
377 B
C#
18 lines
377 B
C#
using UnityEngine;
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using UnityEditor;
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namespace SplatVfx.Editor
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{
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[CustomEditor(typeof(SplatData))]
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public sealed class SplatDataInspector : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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var count = ((SplatData)target).SplatCount;
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EditorGUILayout.LabelField("Splat Count", $"{count:N0}");
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}
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}
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}
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