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vfx-graph-gs/TODO.md
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TODO

  • Rewrite SH Array to use interleaved RGB rather than contiguous data per channel
  • Switch to using ByteAddressBuffers instead of loops in CalculateSH.hlsl
  • Optimize CalculateAxes.hlsl
  • Allow splat data buffers to be accessible by other VFX Graphs
  • Add exception reporting and handling for incomplete splat data
  • Add support for other PLY data types and endianness
  • Add support for ASCII PLY data
  • Fix the header parsing logic in SplatImporter.cs
  • Add more thorough checks in SplatDataBinder.cs