Add rotation
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@@ -127,6 +127,58 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
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m_Modifications:
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propertyPath: m_PropertySheet.m_Vector3f.m_Array.Array.data[0].m_Name
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value: Pivot
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value: 1.85
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propertyPath: m_PropertySheet.m_Vector3f.m_Array.Array.data[0].m_Value.y
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value: -1.19
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propertyPath: m_PropertySheet.m_Vector3f.m_Array.Array.data[0].m_Value.z
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value: -13.3
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propertyPath: m_Enabled
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value: 1
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@@ -72,7 +72,7 @@ namespace SplatVfx
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_cachedBuffers.position.SetData(PositionArray);
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_cachedBuffers.scale.SetData(ScaleArray);
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// _cachedBuffers.rotation.SetData(RotationArray);
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_cachedBuffers.rotation.SetData(RotationArray);
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_cachedBuffers.color.SetData(ColorArray);
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_cachedBuffers.opacity.SetData(OpacityArray);
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// _cachedBuffers.sh.SetData(SHArray);
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@@ -12,9 +12,9 @@ namespace SplatVfx
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{
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public SplatData SplatData = null;
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// public string SplatCountProperty
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// { get => (string)_splatCountProperty;
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// set => _splatCountProperty = value; }
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public string SplatCountProperty
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{ get => (string)_splatCountProperty;
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set => _splatCountProperty = value; }
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public string PositionBufferProperty
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{
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@@ -23,19 +23,31 @@ namespace SplatVfx
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}
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public string ScaleBufferProperty
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{ get => (string)_scaleBufferProperty;
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set => _scaleBufferProperty = value; }
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{
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get => (string)_scaleBufferProperty;
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set => _scaleBufferProperty = value;
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}
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public string ColorBufferProperty
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{ get => (string)_colorBufferProperty;
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set => _colorBufferProperty = value; }
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{
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get => (string)_colorBufferProperty;
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set => _colorBufferProperty = value;
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}
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public string OpacityBufferProperty
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{ get => (string)_opacityBufferProperty;
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set => _opacityBufferProperty = value; }
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{
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get => (string)_opacityBufferProperty;
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set => _opacityBufferProperty = value;
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}
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// [VFXPropertyBinding("System.UInt32"), SerializeField]
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// ExposedProperty _splatCountProperty = "SplatCount";
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// public string RotationBufferProperty
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// {
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// get => (string)_rotationBufferProperty;
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// set => _rotationBufferProperty = value;
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// }
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[VFXPropertyBinding("System.UInt32"), SerializeField]
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ExposedProperty _splatCountProperty = "SplatCount";
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[VFXPropertyBinding("UnityEngine.GraphicsBuffer"), SerializeField]
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ExposedProperty _positionBufferProperty = "PositionBuffer";
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@@ -49,20 +61,26 @@ namespace SplatVfx
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[VFXPropertyBinding("UnityEngine.GraphicsBuffer"), SerializeField]
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ExposedProperty _opacityBufferProperty = "OpacityBuffer";
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[VFXPropertyBinding("UnityEngine.GraphicsBuffer"), SerializeField]
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ExposedProperty _rotationBufferProperty = "RotationBuffer";
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public override bool IsValid(VisualEffect component)
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=> SplatData != null &&
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// component.HasUInt(_splatCountProperty) &&
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component.HasGraphicsBuffer(_positionBufferProperty); // &&
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// component.HasGraphicsBuffer(_axisBufferProperty) &&
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// component.HasGraphicsBuffer(_colorBufferProperty);
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component.HasGraphicsBuffer(_positionBufferProperty) &&
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component.HasGraphicsBuffer(_scaleBufferProperty) &&
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component.HasGraphicsBuffer(_colorBufferProperty) &&
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component.HasGraphicsBuffer(_opacityBufferProperty); // &&
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// component.HasGraphicsBuffer(_rotationBufferProperty);
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public override void UpdateBinding(VisualEffect component)
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{
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// component.SetUInt(_splatCountProperty, (uint)SplatData.SplatCount);
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component.SetUInt(_splatCountProperty, (uint)SplatData.SplatCount);
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component.SetGraphicsBuffer(_positionBufferProperty, SplatData.PositionBuffer);
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component.SetGraphicsBuffer(_scaleBufferProperty, SplatData.ScaleBuffer);
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component.SetGraphicsBuffer(_colorBufferProperty, SplatData.ColorBuffer);
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component.SetGraphicsBuffer(_opacityBufferProperty, SplatData.OpacityBuffer);
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component.SetGraphicsBuffer(_rotationBufferProperty, SplatData.RotationBuffer);
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}
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// public override string ToString()
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@@ -214,7 +214,7 @@ namespace SplatVfx.Editor
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break;
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}
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}
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else if (property.name.StartsWith("scale"))
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{
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@@ -222,7 +222,6 @@ namespace SplatVfx.Editor
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{
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case '0':
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splatData.ScaleArray[i].x = val;
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Debug.Log(splatData.ScaleArray[i].x);
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break;
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@@ -236,7 +235,33 @@ namespace SplatVfx.Editor
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break;
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}
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}
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else if (property.name.StartsWith("rot"))
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{
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switch (property.name[4])
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{
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case '0':
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splatData.RotationArray[i].x = val;
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break;
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case '1':
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splatData.RotationArray[i].y = val;
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break;
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case '2':
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splatData.RotationArray[i].z = val;
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break;
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case '3':
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splatData.RotationArray[i].w = val;
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break;
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}
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}
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break;
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+2292
-644
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