Set up project for compilation

This commit is contained in:
2026-03-20 12:11:58 +08:00
parent 645efbea4a
commit e9819ca6cc
15 changed files with 164 additions and 43 deletions
+6 -2
View File
@@ -342,6 +342,9 @@ MonoBehaviour:
skyOcclusionIntensityMultiplier:
m_OverrideState: 1
m_Value: 1
worldOffset:
m_OverrideState: 1
m_Value: {x: 0, y: 0, z: 0}
--- !u!114 &-1216621516061285780
MonoBehaviour:
m_ObjectHideFlags: 3
@@ -376,6 +379,9 @@ MonoBehaviour:
highQualityFiltering:
m_OverrideState: 1
m_Value: 0
filter:
m_OverrideState: 1
m_Value: 0
downscale:
m_OverrideState: 1
m_Value: 0
@@ -462,8 +468,6 @@ MonoBehaviour:
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--- !u!114 &853819529557874667
MonoBehaviour:
m_ObjectHideFlags: 3
+10 -10
View File
@@ -101,24 +101,24 @@ MonoBehaviour:
m_Keys: []
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m_PrefilteringModeAdditionalLight: 4
m_PrefilteringModeAdditionalLight: 3
m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1
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m_PrefilterSSAOSourceDepthMedium: 0
m_PrefilterSSAOSourceDepthMedium: 1
m_PrefilterSSAOSourceDepthHigh: 1
m_PrefilterSSAOInterleaved: 0
m_PrefilterSSAOInterleaved: 1
m_PrefilterSSAOBlueNoise: 1
m_PrefilterSSAOSampleCountLow: 1
m_PrefilterSSAOSampleCountMedium: 0
m_PrefilterSSAOSampleCountMedium: 1
m_PrefilterSSAOSampleCountHigh: 1
m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
@@ -128,14 +128,14 @@ MonoBehaviour:
m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
m_PrefilterScreenSpaceIrradiance: 0
m_PrefilterScreenSpaceIrradiance: 1
m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0
m_PrefilterBicubicLightmapSampling: 0
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m_PrefilterBicubicLightmapSampling: 1
m_PrefilterReflectionProbeRotation: 1
m_PrefilterReflectionProbeBlending: 0
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m_PrefilterReflectionProbeAtlas: 1
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
m_Textures:
+13 -13
View File
@@ -101,16 +101,16 @@ MonoBehaviour:
m_Keys: []
m_Values:
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m_PrefilteringModeAdditionalLight: 4
m_PrefilteringModeAdditionalLightShadows: 0
m_PrefilteringModeAdditionalLight: 0
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m_PrefilteringModeDeferredRendering: 0
m_PrefilteringModeScreenSpaceOcclusion: 1
m_PrefilteringModeScreenSpaceOcclusion: 2
m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 0
m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1
m_PrefilterAlphaOutput: 0
m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 0
m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1
@@ -122,17 +122,17 @@ MonoBehaviour:
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m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 0
m_PrefilterSoftShadowsQualityLow: 0
m_PrefilterSoftShadowsQualityMedium: 0
m_PrefilterSoftShadowsQualityHigh: 0
m_PrefilterDBufferMRT3: 1
m_PrefilterSoftShadowsQualityLow: 1
m_PrefilterSoftShadowsQualityMedium: 1
m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1
m_PrefilterScreenSpaceIrradiance: 0
m_PrefilterScreenSpaceIrradiance: 1
m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0
m_PrefilterBicubicLightmapSampling: 0
m_PrefilterReflectionProbeRotation: 0
m_PrefilterBicubicLightmapSampling: 1
m_PrefilterReflectionProbeRotation: 1
m_PrefilterReflectionProbeBlending: 0
m_PrefilterReflectionProbeBoxProjection: 0
m_PrefilterReflectionProbeAtlas: 0
@@ -68,7 +68,22 @@ MonoBehaviour:
- rid: 6885172117838757900
- rid: 6885172117838757901
m_RuntimeSettings:
m_List: []
m_List:
- rid: 6852985685364965378
- rid: 6852985685364965379
- rid: 6852985685364965380
- rid: 6852985685364965381
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- rid: 6852985685364965385
- rid: 6852985685364965392
- rid: 6852985685364965394
- rid: 8712630790384254976
- rid: 6885172117838757889
- rid: 6885172117838757890
- rid: 6885172117838757893
- rid: 6885172117838757894
- rid: 6885172117838757899
- rid: 6885172117838757901
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m_ObsoleteDefaultVolumeProfile: {fileID: 0}
m_RenderingLayerNames:
+56 -7
View File
@@ -304,6 +304,55 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
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m_PrefabAsset: {fileID: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &688714161
MonoBehaviour:
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 536715a2510f9db4883a1cd9d1bf11ef, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::SimpleSpin
rotationSpeed: -15
rotationAxis: {x: 0, y: 1, z: 0}
useLocalRotation: 1
enableRotation: 1
--- !u!1 &1826889287
GameObject:
m_ObjectHideFlags: 0
@@ -349,7 +398,7 @@ Camera:
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_FocalLength: 23.999998
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
@@ -364,7 +413,7 @@ Camera:
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
field of view: 53.130108
orthographic: 0
orthographic size: 5
m_Depth: -1
@@ -390,13 +439,13 @@ Transform:
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m_GameObject: {fileID: 1826889287}
serializedVersion: 2
m_LocalRotation: {x: -0.048649408, y: -0.18707958, z: 0.009037506, w: -0.9810978}
m_LocalPosition: {x: -0.4305725, y: 0.22459221, z: -1.4613647}
m_LocalRotation: {x: 0.18301274, y: -0.6830127, z: 0.18301274, w: 0.6830127}
m_LocalPosition: {x: 2.1, y: 0.8, z: 0.2}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_Father: {fileID: 688714160}
m_LocalEulerAnglesHint: {x: 30, y: -90, z: 0}
--- !u!114 &1826889291
MonoBehaviour:
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@@ -572,6 +621,6 @@ Transform:
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m_Roots:
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- {fileID: 688714160}
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+8
View File
@@ -0,0 +1,8 @@
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folderAsset: yes
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userData:
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+38
View File
@@ -0,0 +1,38 @@
using UnityEngine;
public class SimpleSpin : MonoBehaviour
{
[Header("Rotation Settings")]
[Tooltip("Rotation speed in degrees per second")]
[Range(-200f, 200f)]
public float rotationSpeed = 10f;
[Tooltip("Rotation axis (X, Y, Z components)")]
public Vector3 rotationAxis = Vector3.up;
[Tooltip("Rotate in local or world space")]
public bool useLocalRotation = true;
[Header("Advanced Options")]
[Tooltip("Enable rotation on this script")]
public bool enableRotation = true;
void Start()
{
if (rotationAxis == Vector3.zero)
rotationAxis = Vector3.up;
}
void Update()
{
if (!enableRotation)
return;
float rotationAmount = rotationSpeed * Time.deltaTime;
if (useLocalRotation)
transform.Rotate(rotationAxis, rotationAmount, Space.Self);
else
transform.Rotate(rotationAxis, rotationAmount, Space.World);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 536715a2510f9db4883a1cd9d1bf11ef
+2 -2
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@@ -6,8 +6,8 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/SampleScene.unity
guid: 99c9720ab356a0642a771bea13969a05
path: Assets/vfx-graph-gs/Main.unity
guid: 09fad7c6f4d48844d9510f9903fca619
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m_UseUCBPForAssetBundles: 0
+12 -8
View File
@@ -12,13 +12,13 @@ PlayerSettings:
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useOnDemandResources: 0
accelerometerFrequency: 60
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companyName: rsformoso
productName: vfx-graph-gs
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cursorHotspot: {x: 0, y: 0}
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m_ShowUnitySplashLogo: 1
m_ShowUnitySplashScreen: 0
m_ShowUnitySplashLogo: 0
m_SplashScreenOverlayOpacity: 1
m_SplashScreenAnimation: 1
m_SplashScreenLogoStyle: 1
@@ -143,8 +143,9 @@ PlayerSettings:
loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: 0.1.0
preloadedAssets: []
bundleVersion: 0.0.0-prototype
preloadedAssets:
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metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
@@ -524,7 +525,10 @@ PlayerSettings:
m_Height: 720
m_Kind: 1
m_SubKind:
m_BuildTargetBatching: []
m_BuildTargetBatching:
- m_BuildTarget: WebGL
m_StaticBatching: 0
m_DynamicBatching: 0
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs: []
m_BuildTargetGraphicsJobMode: []
@@ -814,11 +818,11 @@ PlayerSettings:
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webGLUseEmbeddedResources: 0
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webGLCompressionFormat: 0
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webGLThreadsSupport: 0
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webGLDecompressionFallback: 1
webGLInitialMemorySize: 32
webGLMaximumMemorySize: 2048
webGLMemoryGrowthMode: 2
+1
View File
@@ -1,3 +1,4 @@
<Solution>
<Project Path="Assembly-CSharp.csproj" />
<Project Path="Assembly-CSharp-Editor.csproj" />
</Solution>