Set up project for compilation
This commit is contained in:
@@ -342,6 +342,9 @@ MonoBehaviour:
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skyOcclusionIntensityMultiplier:
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m_OverrideState: 1
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m_Value: 1
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worldOffset:
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m_OverrideState: 1
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m_Value: {x: 0, y: 0, z: 0}
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--- !u!114 &-1216621516061285780
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MonoBehaviour:
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m_ObjectHideFlags: 3
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@@ -376,6 +379,9 @@ MonoBehaviour:
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highQualityFiltering:
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m_OverrideState: 1
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m_Value: 0
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filter:
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m_OverrideState: 1
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m_Value: 0
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downscale:
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m_OverrideState: 1
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m_Value: 0
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@@ -462,8 +468,6 @@ MonoBehaviour:
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--- !u!114 &853819529557874667
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MonoBehaviour:
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m_ObjectHideFlags: 3
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@@ -101,24 +101,24 @@ MonoBehaviour:
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m_Keys: []
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m_Values:
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m_PrefilteringModeMainLightShadows: 3
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m_PrefilteringModeAdditionalLight: 4
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m_PrefilteringModeAdditionalLight: 3
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m_PrefilteringModeAdditionalLightShadows: 0
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m_PrefilterXRKeywords: 1
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m_PrefilteringModeForwardPlus: 1
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m_PrefilteringModeForwardPlus: 0
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m_PrefilteringModeDeferredRendering: 0
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m_PrefilteringModeScreenSpaceOcclusion: 0
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m_PrefilterDebugKeywords: 1
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m_PrefilterWriteRenderingLayers: 1
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m_PrefilterHDROutput: 1
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m_PrefilterAlphaOutput: 0
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m_PrefilterAlphaOutput: 1
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m_PrefilterSSAODepthNormals: 1
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m_PrefilterSSAOSourceDepthLow: 1
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m_PrefilterSSAOSourceDepthMedium: 0
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m_PrefilterSSAOSourceDepthMedium: 1
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m_PrefilterSSAOSourceDepthHigh: 1
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m_PrefilterSSAOInterleaved: 0
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m_PrefilterSSAOInterleaved: 1
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m_PrefilterSSAOBlueNoise: 1
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m_PrefilterSSAOSampleCountLow: 1
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m_PrefilterSSAOSampleCountMedium: 0
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m_PrefilterSSAOSampleCountMedium: 1
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m_PrefilterSSAOSampleCountHigh: 1
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m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT2: 1
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@@ -128,14 +128,14 @@ MonoBehaviour:
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m_PrefilterSoftShadowsQualityHigh: 1
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m_PrefilterSoftShadows: 0
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m_PrefilterScreenCoord: 1
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m_PrefilterScreenSpaceIrradiance: 0
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m_PrefilterScreenSpaceIrradiance: 1
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m_PrefilterNativeRenderPass: 1
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m_PrefilterUseLegacyLightmaps: 0
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m_PrefilterBicubicLightmapSampling: 0
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m_PrefilterReflectionProbeRotation: 0
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m_PrefilterBicubicLightmapSampling: 1
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m_PrefilterReflectionProbeRotation: 1
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m_PrefilterReflectionProbeBlending: 0
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m_PrefilterReflectionProbeBoxProjection: 0
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m_PrefilterReflectionProbeAtlas: 0
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m_PrefilterReflectionProbeAtlas: 1
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m_ShaderVariantLogLevel: 0
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m_ShadowCascades: 0
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m_Textures:
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@@ -101,16 +101,16 @@ MonoBehaviour:
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m_Keys: []
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m_Values:
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m_PrefilteringModeMainLightShadows: 3
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m_PrefilteringModeAdditionalLight: 4
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m_PrefilteringModeAdditionalLightShadows: 0
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m_PrefilteringModeAdditionalLight: 0
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m_PrefilteringModeAdditionalLightShadows: 2
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m_PrefilterXRKeywords: 1
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m_PrefilteringModeForwardPlus: 1
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m_PrefilteringModeForwardPlus: 2
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m_PrefilteringModeDeferredRendering: 0
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m_PrefilteringModeScreenSpaceOcclusion: 1
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m_PrefilteringModeScreenSpaceOcclusion: 2
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m_PrefilterDebugKeywords: 1
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m_PrefilterWriteRenderingLayers: 0
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m_PrefilterWriteRenderingLayers: 1
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m_PrefilterHDROutput: 1
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m_PrefilterAlphaOutput: 0
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m_PrefilterAlphaOutput: 1
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m_PrefilterSSAODepthNormals: 0
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m_PrefilterSSAOSourceDepthLow: 1
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m_PrefilterSSAOSourceDepthMedium: 1
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@@ -122,17 +122,17 @@ MonoBehaviour:
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m_PrefilterSSAOSampleCountHigh: 1
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m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT2: 1
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m_PrefilterDBufferMRT3: 0
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m_PrefilterSoftShadowsQualityLow: 0
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m_PrefilterSoftShadowsQualityMedium: 0
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m_PrefilterSoftShadowsQualityHigh: 0
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m_PrefilterDBufferMRT3: 1
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m_PrefilterSoftShadowsQualityLow: 1
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m_PrefilterSoftShadowsQualityMedium: 1
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m_PrefilterSoftShadowsQualityHigh: 1
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m_PrefilterSoftShadows: 0
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m_PrefilterScreenCoord: 1
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m_PrefilterScreenSpaceIrradiance: 0
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m_PrefilterScreenSpaceIrradiance: 1
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m_PrefilterNativeRenderPass: 1
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m_PrefilterUseLegacyLightmaps: 0
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m_PrefilterBicubicLightmapSampling: 0
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m_PrefilterReflectionProbeRotation: 0
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m_PrefilterBicubicLightmapSampling: 1
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m_PrefilterReflectionProbeRotation: 1
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m_PrefilterReflectionProbeBlending: 0
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m_PrefilterReflectionProbeBoxProjection: 0
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m_PrefilterReflectionProbeAtlas: 0
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@@ -68,7 +68,22 @@ MonoBehaviour:
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- rid: 6885172117838757900
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- rid: 6885172117838757901
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m_RuntimeSettings:
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m_List: []
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m_List:
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- rid: 6852985685364965378
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- rid: 6852985685364965379
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- rid: 6852985685364965380
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- rid: 6852985685364965381
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- rid: 6852985685364965384
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- rid: 6852985685364965385
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- rid: 6852985685364965392
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- rid: 6852985685364965394
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- rid: 8712630790384254976
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- rid: 6885172117838757889
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- rid: 6885172117838757890
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- rid: 6885172117838757893
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- rid: 6885172117838757894
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- rid: 6885172117838757899
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- rid: 6885172117838757901
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m_AssetVersion: 10
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m_ObsoleteDefaultVolumeProfile: {fileID: 0}
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m_RenderingLayerNames:
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@@ -304,6 +304,55 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: -4216948427090074523, guid: 25c54d8c074f08447ab1c822a6a052fa, type: 3}
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serializedVersion: 6
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0.6424656, z: -0, w: -0.76631457}
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m_LocalPosition: {x: 0.06, y: 0.13, z: -0.16}
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m_LocalScale: {x: 1, y: 1, z: 1}
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- {fileID: 1826889290}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &688714161
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 536715a2510f9db4883a1cd9d1bf11ef, type: 3}
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m_EditorClassIdentifier: Assembly-CSharp::SimpleSpin
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rotationAxis: {x: 0, y: 1, z: 0}
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--- !u!1 &1826889287
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@@ -349,7 +398,7 @@ Camera:
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m_ShutterSpeed: 0.005
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@@ -364,7 +413,7 @@ Camera:
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field of view: 53.130108
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@@ -390,13 +439,13 @@ Transform:
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--- !u!114 &1826889291
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MonoBehaviour:
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@@ -572,6 +621,6 @@ Transform:
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SceneRoots:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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folderAsset: yes
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,38 @@
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using UnityEngine;
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public class SimpleSpin : MonoBehaviour
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{
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[Header("Rotation Settings")]
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[Tooltip("Rotation speed in degrees per second")]
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[Range(-200f, 200f)]
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public float rotationSpeed = 10f;
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[Tooltip("Rotation axis (X, Y, Z components)")]
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public Vector3 rotationAxis = Vector3.up;
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[Tooltip("Rotate in local or world space")]
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public bool useLocalRotation = true;
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[Header("Advanced Options")]
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[Tooltip("Enable rotation on this script")]
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public bool enableRotation = true;
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void Start()
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{
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if (rotationAxis == Vector3.zero)
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rotationAxis = Vector3.up;
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}
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void Update()
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{
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if (!enableRotation)
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return;
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float rotationAmount = rotationSpeed * Time.deltaTime;
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if (useLocalRotation)
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transform.Rotate(rotationAxis, rotationAmount, Space.Self);
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else
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transform.Rotate(rotationAxis, rotationAmount, Space.World);
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 536715a2510f9db4883a1cd9d1bf11ef
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