Set up project for compilation
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@@ -6,8 +6,8 @@ EditorBuildSettings:
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/SampleScene.unity
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guid: 99c9720ab356a0642a771bea13969a05
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path: Assets/vfx-graph-gs/Main.unity
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guid: 09fad7c6f4d48844d9510f9903fca619
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m_configObjects:
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com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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m_UseUCBPForAssetBundles: 0
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@@ -12,13 +12,13 @@ PlayerSettings:
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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companyName: rsformoso
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productName: vfx-graph-gs
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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m_ShowUnitySplashScreen: 1
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m_ShowUnitySplashLogo: 1
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m_ShowUnitySplashScreen: 0
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m_ShowUnitySplashLogo: 0
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m_SplashScreenOverlayOpacity: 1
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m_SplashScreenAnimation: 1
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m_SplashScreenLogoStyle: 1
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@@ -143,8 +143,9 @@ PlayerSettings:
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loadStoreDebugModeEnabled: 0
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.1.0
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preloadedAssets: []
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bundleVersion: 0.0.0-prototype
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preloadedAssets:
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- {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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@@ -524,7 +525,10 @@ PlayerSettings:
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m_Height: 720
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m_Kind: 1
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m_SubKind:
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m_BuildTargetBatching: []
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m_BuildTargetBatching:
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- m_BuildTarget: WebGL
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m_StaticBatching: 0
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m_DynamicBatching: 0
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m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs: []
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m_BuildTargetGraphicsJobMode: []
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@@ -814,11 +818,11 @@ PlayerSettings:
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webGLTemplate: APPLICATION:Default
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webGLAnalyzeBuildSize: 0
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webGLUseEmbeddedResources: 0
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webGLCompressionFormat: 1
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webGLCompressionFormat: 0
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webGLWasmArithmeticExceptions: 0
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
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webGLDecompressionFallback: 0
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webGLDecompressionFallback: 1
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webGLInitialMemorySize: 32
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webGLMaximumMemorySize: 2048
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webGLMemoryGrowthMode: 2
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