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vfx-graph-gs/TODO.md
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# TODO
- [ ] Optimize CalculateAxes.hlsl
- [ ] Allow splat data buffers to be accessible by other VFX Graphs
- [ ] Support SOGS format
- [ ] Add exception reporting and handling for incomplete splat data
- [ ] Add support for other PLY data types and endianness
- [ ] Add support for ASCII PLY data
- [ ] Fix the header parsing logic in SplatImporter.cs
- [ ] Add more thorough checks in SplatDataBinder.cs
# DONE
- [x] Rewrite SH Array to use interleaved RGB rather than contiguous data per
channel
- [x] Switch to using ByteAddressBuffers instead of loops in CalculateSH.hlsl
- Used StructuredBuffer\<float3\> instead